The main shortcomings for this control setting are the lack of precision coupled with the difficulty to access the ever-necessary touch screen. The configuration works fairly well, despite not being actual joysticks. The "Dual Mode" option uses D-Pad in conjunction with the A/B/X/Y buttons to try to emulate the dual-stick configuration of most console shooters: move with one stick, aim with the other only in this case, the "sticks" are buttons. Metroid Prime: Hunters gives the player the choice between two different control options. Samus's own "signature weapon" is the Missile Launcher. Volt Driver ( Kanden's electric bullets).Shock Coil ( Sylux's sustained electric stream).Battlehammer ( Weavel's concussive mortar).Each weapon has its own unique ability and use, along with working especially well in the hands of its original designer. Each weapon is originally wielded by one of the other hunters, but Samus can find and use these weapons herself. Morph Ball, Missile Launcher), Samus can find and acquire several new weapons exclusive to the game. This sidebar indicates which hunters are on the currently highlighted planet making it easier to find the hunter that stole her Octoliths, or avoiding other hunters entirely.Īlong with several of her old weapons (ex. Scouting for hunters is made easier by the sidebar that appears on the planet select screen. But the Octoliths are not lost forever at this point, if she encounters the particular hunter she lost to again and defeats him, she recollects her Octoliths. If Samus loses a fight with a hunter, she loses her Octoliths to that hunter. After obtaining the Octoliths, however, she must be wary of rival bounty hunters seeking out the Power. In order to obtain this Power, Samus must collect all eight Octoliths scattered throughout the Alimbic Cluster. Samus Aran travels from planet to planet in search of a vaguely-defined Ultimate Power. Metroid Prime: Hunters plays much like its cousin Metroid Prime games, only on the Nintendo DS. The game takes place between the events of Metroid Prime and Metroid Prime 2: Echoes. As well as the hostile native wildlife, Samus has to contend with these spacefaring contemporaries in order to complete her mission. Unfortunately, six other less scrupulous bounty hunters intercept the signal and chase after this power, either for themselves or to sell it to the highest bidder. The story concerns intergalactic bounty hunter Samus Aran after she is hired by the Galactic Federation to either acquire or destroy a rumored "ultimate power" before it can fall into the wrong hands. Hunters scales back these elements to focus on the first-person shooting action. Like its console equivalents, it uses a first-person perspective and partly emphasizes exploration and acquiring new gadgets to progress and fight bosses. Metroid Prime: Hunters is a DS spin-off of the Metroid Prime series for the GameCube and Wii.
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